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This shader was very easy after I had worked on the textured shader. Everything from the Inside/Out Shader is the same except we have no hump multiplyer. The only problem came when I did batch renders in Maya. When using the render view, everything looked good but problems occured when batch render was on. I then tried looking at the tabs in my HyperShade and saw that there was a Renderman Displacement node. I then used it and tried the batch render. NOTE: Using a regular Renderman Shader Node will work with Displacement until you use the Batch Render. Below is a screen shot of what the network should look like.
Here is the Shader Source....... Displacement with 0% Blend
Displacement with 50% Blending
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